Drawing for Industrial and Product Design By Michael Santoro
$9.00
Author: Michael Santoro
File size: 756 MB
Media Type: Online Course
Delivery Time: 1-12 hours.
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Drawing for Industrial and Product Design By Michael Santoro – Instant Download!
Drawing for Industrial and Product Design
Professional Techniques, Tips, Tricks and Secrets for the Aspiring Industrial and Product Designer
Ce que vous apprendrez
- You’ll see the tools and learn and techniques used by product designers to create their sketches and drawings
- You’ll be taught the basics on drawing in perspective
- You’ll learn the importance of drawing in “perspective by approximation” which is a fundamental tool every designer needs to know
- You’ll learn to draw using advanced perspective techniques including how to do a drawing with multiple vanishing points
- You’ll gain an understanding of local color and how it applies to rendering your designs
- You’ll learn about drawing using both ambient and direct lighting and how it affects how you represent your design ideas
- You’ll learn how to represent the cut lines of your objects in your drawings
- You’ll learn the basics of creating a presentation product design rendering
Prérequis
- A passion for drawing and a desire to improve your skills
- A passion for design and the design process
- A passion for products
- The ability to work very hard toward achieving your goals
- Basic art supplies: something to draw with and something to draw on
- Preferred materials: 18 x 24 smooth newsprint pad, 3 pens with 3 different line weights, ruler or T-square, set of gray permanent, alcohol based markers, some colored pencils
Description
This course provides the student with the basic foundation for creating professional looking product design drawings and an understanding of the concepts used in creating them. Industrial or product design is one of the most rewarding creative fields. Any chance you can give yourself to increase your opportunity to be successful should be taken. This course is that chance.
The lectures cover the following:
- How to use the 3 line weights as the basis for your product design drawings
- An introduction to 2-pt. perspective
- Mastering drawing ellipses
- Drawing in perspective by approximation and why this is an intangible skill
- How to identify local color and then use it in your design drawings
- How to place your object in ambient light
- How to place your object in direct light
- How to add shadows and cut lines to your drawings
- The basics of creating a final presentation rendering
This the same coursework that is taught at major industrial design and product design programs at the top design colleges and universities around the world. This course gives you head start or will help you improve your skills for a fraction of the price. If you’re an aspiring design student putting together a portfolio or someone who is thinking of changing careers and wants to “test the waters” to see if they have what it takes, this course is the perfect way to do so.
À qui ce cours s’adresse-t-il ?
- Aspiring, young product designers
- Someone looking to change careers and become a professional product designer
- Anyone looking to prepare a portfolio for admission into a design school
- Anyone getting ready to apply for scholarships to design school
- Anyone looking to improve their drawing abilities for product design
- Anyone interested in product design and / or drawing
Contenu du cours
Drawing for Product Design | 7 sessions • 38 min |
Redefining Mistakes, the 3 Line Weights and an Introduction to Perspective
In this lecture you will learn how to think differently about what it means to make a “mistake” when drawing. It also covers the 3 line weights used by product designers to create their drawings. Lastly, it gives a basic overview of the concepts and elements of how to draw in 2-point perspective. The exercises taught in this lecture are quite simple, but can only be mastered by practice. Once the concepts and implementation are mastered, a new world of drawing your product designs will open up for you. |
06:12 |
Perspective by Approximation
One of the fundamental skills of a product designer is the ability to draw in 2 point perspective without the need of the structural elements of a traditional perspective drawing on the page. This is a skill you must master to create convincing, believable product design drawings. In this lecture, the concept of how to achieve this is shown. |
05:02 |
Mastering Ellipses
The greatest weakness for many aspiring product designers is in how well they draw their circles in perspective. Mastering the art of drawing a circle in a single gesture is paramount. Mastering the art of drawing a circle in perspective in a single gesture, otherwise called an ellipse, is mandatory. A clear method for practicing these skills and learning the technique for drawing perfect ellipses is shown in this lecture. Once mastered, your product design drawings will take a giant leap forward. |
05:04 |
Advanced Perspective and Working with Multiple Vanishing Points
Drawings that look animated and describe our designs where something is happening are much more interesting and intriguing to the viewer. In this lecture, you’re going to use all the skills you have established so far to unfold a box in space on the page. The 3 line weights, wire framing, perspective by approximation and using your knowledge of ellipses all come into play in the demonstration in this lecture. It all adds up to the new skill of using multiple vanishing points to create your design drawings. Not every drawing you do will utilize this understanding and skill, but you’ll have it in your arsenal for when you need it. |
05:26 |
Understanding Local Color and Ambient Light
Design drawings in just line work are fine but the fun really begins when we start to add color to our sketches. Because most of the things we design will be 3-dimensional in nature, it’s important to understand how light will affect the form and how we go about representing that in our drawings. In this lecture, a simple 3 cube demonstration is shown, with each cube having a different local color. Each cube is lit with ambient light. This causes each visible side of the cube to have a different hue of the local color. Understanding this concept is very important as we move forward. |
05:03 |
Direct Light, Shadows and Cut Lines
Now that we can draw our designs with ambient lighting, it’s time to try direct lighting. With the addition of direct lighting comes the introduction of cast shadows. Cast shadows, whether on the ground or within the object itself can add additional drama and realism to our design drawings. Understanding how and why to make your cast shadows look believable is paramount. In addition, the rendering of cut lines, which are a feature in many products, is shown in this lecture. |
04:34 |
Creating a Presentation Rendering
This last lecture breaks down one of the most difficult surfaces for aspiring designers to represent: high gloss. The components of a high gloss surface and how to render them are shown. Then all the lessons of the course come together for a final presentation level rendering of a flashlight where high gloss, matte rubber and chrome surfaces are shown. |
06:16 |
Formateur
Michael Santoro
Professional, Award Winning Automotive Designer
Born in New York City, Mr. Santoro attended the High School of Art & Design where he was a member of the first ever, industrial design high school program in the United States. After graduating from Pratt Institute with a bachelor degree in Industrial Design, Mr. Santoro was accepted as the first ever, post-graduate design intern at Chrysler Corporation where, upon completion, he received an offer to join the staff.
Mr. Santoro spent 6 years as an automotive designer at Chrysler where he created the ground breaking, cab-forward exterior design for the 1995 Car of the Year, the first generation Chrysler Cirrus and it’s sister vehicle, the Dodge Stratus. Before leaving Chrysler, Mr. Santoro penned the 1996-2006 Jeep Wrangler, returning the vehicle visually to its iconic roots while pushing it forward into the new century.
Returning to New York City, Mr. Santoro spent two years as a consulting designer for Walter Dorwin Teague, America’s oldest design consultancy. There he worked on numerous programs including creating conceptual design interiors for Boeing Aerospace and the production interior for the Gulfstream G5 aircraft.
Mr. Santoro retuned to automotive design work as a consultant working on the Vector M12 production supercar and Vector M12 “American Anthem” North American International Auto Show show car. Additional projects including the Lamborghini Jota show car followed.
In 1999, Mr. Santoro created the Apple-specific case market with the launch of his company, MacCase.
Mr. Santoro has been featured in several articles for his design innovations at Chrysler including “Passage by Design” (AutoWeek, January 9, 1995), “The Designers Who Saved Chrysler” (The New York Times, January 30, 1994) and his work at MacCase “Flexible Pens ( Car & Drvier, September 2013). Additional articles about Mr. Santoro and his work have appeared in Automobile, Road & Track, The Detroit Free Press and Car Styling.
He has been a part of student design reviews at College for Creative Studies in Detroit, Michigan and Art Center College of Design in Pasadena, California as well taught Transportation Design at Pratt Institute in New York City.